A managed user acquisition and ad monetization platform built for solo and indie developers who would rather ship their next game than tune ad placements. Save your bandwidth for designing your game. We handle the rest.
All indie devs say the same thing: monetization management costs valuable time they could be using to make their game better. Instead, focus on what you're good at, and let us handle the dollars and cents.
Each protocol takes a chunk of work off your plate. Run one or run all three. You only pay when revenue clears, so there is nothing to buy upfront.
Current SDKs treat players like data points. We flip it. A relevance and timing layer sits between your game and the ad network, so rewarded placements feel earned, interstitials hit at natural breaks, and ad content is designed to integrate more naturally into your UI. Revenue goes up. Retention goes up too.
You do not need to read another monetization blog post. We audit what you have, tell you what to keep, fix what is not working, and optimize as you grow. Built by operators who have run monetization at scale.
The hardest part of releasing an indie game is getting it in front of players. We run user acquisition on our budget, not yours. No upfront spend, no campaign management on your side, no minimum commit — we only earn when you do.
Millions of indie devs are shipping. Only a fraction reach players at scale. The math on what gets you above the noise is not a secret. It is a job. We do it.
We keep hearing the same thing from solo and small studios — monetization eats weeks they meant to spend on the game. They want help they can plug in and forget. Here's what they're telling us.